C64 READY.

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Getting Started

A Commodore 64 that boots in your browser — no install, no plugins, no login. This guide takes you from a blank screen to a running game or demo in a couple of minutes, then points at the knobs worth knowing about.

Prefer a checklist of what the machine can actually do? See the Features overview. Curious how it all works under the hood? Every chip has a deep-dive starting from the Architecture map.


1. Set up ROMs

The first time you open the emulator, a "Setup C64 READY." dialog appears on its own — the C64 can't boot without its ROM chips, so this is step one and the app walks you straight into it.

The Setup C64 READY. dialog: a LOAD and "help me find it" control for each of KERNAL, BASIC, CHARGEN and 1541 DOS.

⚠️ The KERNAL, BASIC, CHARGEN and 1541 ROMs are Commodore's copyrighted property. They are not bundled with this emulator — you must obtain them legally (for example, dumped from a real C64 you own, or from a source you are entitled to use). The app never ships, hosts, or downloads them for you.

For each ROM, press LOAD… and pick the file from your device. Don't have it yet? Press 🔍 help me find it to open a web search for that exact filename; download the file, then load it. The search only points you at the file — the emulator never fetches it, so the download stays your own conscious choice.

You need the three ROMs the C64 requires — KERNAL, BASIC, and CHARGEN — plus an optional 1541 ROM used only for True Drive Emulation. Any compatible revision works, but as a suggestion the emulator was developed and tested against these specific CBM images (the same filenames 🔍 help me find it searches for):

See Specifications for more on the ROM revisions.

Once the three mandatory ROMs are in, the dialog's dismiss button changes to Done (load the optional 1541 first if you have it, then close it). The ROMs are cached in your browser and restored automatically on your next visit, so this is genuinely a one-time step. Afterwards ⚙ OPTIONS ▸ ROM Files shows which ROM is loaded and has a CLEAR button to wipe the cache and start over.

Already dropping straight onto the blue READY. screen when you power on? Your ROMs are in place — move on to the next step.


2. Power on

Press POWER. After the familiar RAM-test pause you land on the light-blue BASIC screen with the blinking READY. cursor — a real cold boot, not a splash image.


3. Load a program

The emulator runs real C64 software in four formats. Every loader button lives in the Controls panel; you can also just drag a file onto the screen and it picks the right slot automatically.

Format Button What it is
.prg ▶ LOAD .PRG A single program (game or tool). Injected into RAM and started for you.
.d64 💾 LOAD (Disk drive 8) A full floppy-disk image.
.crt 🎮 LOAD A supported cartridge image (generic, Action Replay, Final Cartridge III, Magic Desk, or EasyFlash).
.tap 📼 LOAD A datasette tape image.

Programs (.prg). Pick the file and it loads and runs on its own — with AUTORUN on (the default) the emulator types RUN (or the right SYS for machine-code programs) for you. Turn AUTORUN off in ⚙ OPTIONS ▸ Media if you would rather stay at the READY. prompt and start it yourself.

Disks (.d64). Choose a disk and the emulator types the load command for you (LOAD"*",8,1 then RUN) and waits for it to finish — no C64 command knowledge required. The drive panel also shows the disk's directory — its name, each file with size and type, and blocks free, just like LOAD"$",8 then LIST — and you can click any program in the listing to load and run just that file. Many demos hide artwork in their directory — filenames drawn with graphic characters that form a picture — so a 🔍 button in the corner of the listing opens it enlarged (filenames only), tinted as a flowing C64 raster rainbow in your selected palette, to show that art off. Use ⏏ EJECT to remove it. Multi-disk demos: eject and load the next disk when the program asks you to flip.

A second drive (device 9) is available for software that expects two drives — flip the power switch on the Disk drive 9 panel to connect it. It is off by default, and best left that way unless you need it: adding a second device to the serial bus can break custom fastloaders that assume drive 8 is the only drive on the bus.

Cartridges (.crt). Load one and it takes over immediately. Cartridges may be inserted while the machine is off — they are cached and applied on the next power-on. When an Action Replay or Final Cartridge III image is inserted, its hardware RESET and FREEZE controls appear in the Cartridge card.

Tapes (.tap). Load the tape, then drive it like real hardware with ▶ PLAY, ⏹ STOP, and ⏮ REW. On the C64 side type LOAD then press PLAY.

Reload without re-picking: the LOAD library

Everything you open is remembered. Open Controls ▸ 💾 LOAD to see your library — every .prg / .d64 / .crt / .tap you have loaded, ready to re-launch with one click. There is a filter box to find things fast, and 📥 IMPORT / 📤 EXPORT to move your collection between browsers or machines.


4. Type and use the keyboard

Just start typing — your keyboard is wired straight into the C64 matrix. A few keys are remapped so the C64-only ones are reachable on a modern keyboard:

Host key C64 key
TAB INST/DEL
F9 RUN/STOP
F10 Commodore (⌂) key
F11 CLR / HOME
F12 RESTORE (triggers an NMI — RUN/STOP + RESTORE resets BASIC)

Not sure where a symbol lives on the C64 layout? Open KEY MAP for a clickable on-screen keyboard. Need to get a chunk of text or a BASIC listing in quickly? Use 📋 PASTE — it types your clipboard into the machine for you.


5. Play with a joystick, mouse, or paddle

The C64 has two control ports. Open the Control Ports panel and assign each port independently:

SWAP PORTS exchanges the two assignments in one click — handy when a game insists on the "other" port.


6. Pause, reset, and save your place

Save states live in this browser, survive reloads, and can be exported to a file and imported elsewhere — so you can hand a mid-game snapshot to someone on another machine. This is separate from PAUSE: a save state is a permanent bookmark; PAUSE is a temporary freeze.


7. Make it look and sound right

Quick display controls sit in the Controls panel:

Deeper hardware and display choices live in ⚙ OPTIONS:

All of these preferences persist across reloads.


8. True 1541 drive (TDE)

By default, disk loads use a fast built-in shortcut — instant and fine for most games. But cracked intros, custom fastloaders, and many demos talk to the drive at the hardware level and need a real 1541 running alongside the C64.

Flip TDE (True Drive Emulation) on for that full-fidelity path. It runs an actual emulated 1541 with its own CPU and DOS, so timing-sensitive loaders and copy-protection tricks behave like the real thing. TDE needs the 1541 ROM from Set up ROMs; the button stays disabled until one is present.


9. On phones and tablets

The emulator is a Progressive Web App: from your mobile browser's menu choose Add to Home Screen to run it like a native app, offline included.


Where to next